Once games start to be too demanding I can choose myself what to lower. Upside, I run everything in Ultra, with RTX on, and while the resolution is lower than if I play on XSX the games still look better on PC, and runs smoother. Like, I don’t care about resolution, like at all. So yes I want more options since devs don’t prioritize correctly. On PC it is understandable to have that many options as the hardware used (uses?) to change more frequently than the games themselves do so you essentially have users optimise the games for their HW themselves.Ĭlick to expand.We already have some options, and it’s not going away, and games still don’t nail the framerate. ĭo you want to just stop bother optimising a game for the console HW you sell it from and throw a super deep config system so I can create my own IQ and Performance profiles for you for free? It looks like console gamers like to do work for free in that case. On consoles, the unified, fixed, fully documented, and lean API’s (API wise there you have less layers of abstractions blocking you from understanding what is really happening under the hood and everyone of your users has the same exact specs) HW platform carries some advantages and some expectations.ĭo you want to use VRR for 120 FPS modes that fluctuate between 100 and 120? Do you want to use VRR to lock at arbitrary framerates between 48 and 120 Hz (or the rising in popularity 40 FPS mode on 120 Hz modern displays, like LG C9+ so well not that recent even)? Fine.ĭo you want to use VRR not to bother locking framerate and have it fluctuate between 40 and 60ish FPS on a console? I am not giving you a cookie and a prize. Click to expand.On PC it is understandable to have that many options as the hardware used (uses?) to change more frequently than the games themselves do so you essentially have users optimise the games for their HW themselves.
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